InterPlay: Multiplayer Games & Virtual Worlds
Celia Pearce, Dir., EGL: email@example.com
Living Game Worlds is an annual symposium presented by the Experimental Game Lab (EGL) in the Digital Media Program of the School of Literature, Communication and Culture and the GVU Center of the Georgia Institute of Technology. Each year, Living Game Worlds brings together luminaries from academia, industry and the arts to explore topics related to research, design and cultural practices of digital games. (For information on previous Living Game Worlds events, please visit: http://gameworlds.gatech.edu/ )
Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of online games and virtual worlds. The symposium, which is expected to draw 200 people plus an additional 50 via Second Life stream, will explore various aspects of networked play from an historical, cultural, technological and design perspective, as well as looking at current and future trends such as user-created content and use of virtual worlds in the workplace.
NEW DATES: December 1-2, 2008 Georgia Institute of Technology, Atlanta, Georgia and streamed online and in Second Life. Keynotes: Raph Koster, Chris Klaus. Pioneers Panel: Pavel Curtis, Richard Bartle, Randy Farmer
Historical & International Perspectives Productive Play, including use of games in the workplace Learning Communities Infrastructures, Architectures and Experience Augmented + Alternative Reality Games New Directions Game Creation Environments
Living Game Worlds IV: Call for Sponsorship (Updated 2/16/08) Page 1
Living Game Worlds IV offers three levels of Sponsorship. All contributions are tax deductible.
Living Game Worlds Symposium gratefully acknowledges the support of
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