Parsons The New School for Design, New York
Katie Salen is the Executive Director of the Gamelab Institute of Play, as well as an Associate Professor in the Design and Technology, Parsons The New School for Design. She is co-author of two books: Rules of Play: Game Design Fundamentals, as well as the Game Design Reader, both from MIT Press. Katie is currently working as Lead Designer on a
digital game designed to teach game design to middle school and high school youth. It is supported through a MacArthur Foundation grant, produced in conjunction with Gamelab and GAAPS, at the University of Wisconsin-Madison. She is concurrently editing a book on the Ecology of Games for the MacArthur Foundation series on Digital Media and Learning, set for publication in
Interactive Media Division
University of Southern California
Electronic Arts Game Innovations Lab
Tracy Fullerton, MFA, is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinematic Arts where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Tracy is the author of Game Design Workshop: Designing, Prototyping and Playtesting Games, a design textbook in use at game programs worldwide. Recent credits include faculty advisor for the award-winning student games Cloud and flOw, and game designer for The Night Journey a unique game/art project with media artist Bill Viola.
Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others. Notable projects include Sony’s Multiplayer Jeopardy! and Multiplayer Wheel of Fortune and MSN’s NetWits, the first multiplayer casual game. Additionally, Tracy was Creative Director at the interactive film studio Interfilm, where she wrote and co-directed the “cinematic game” Ride for Your Life, starring Adam West and Matthew Lillard. She began her career as a designer at Bob Abel’s company Synapse, where she worked on the interactive documentary Columbus: Encounter, Discovery and Beyond and other early interactive projects.
Tracy’s work has received numerous industry honors including an Emmy nomination for interactive television, best Family/Board Game from the Academy of Interactive Arts & Sciences, ID Magazine’s Interactive Design Review, Communication Arts Interactive Design Annual, several New Media Invision awards, iMix Best of Show, the Digital Coast Innovation Award, IBC’s Nombre D’Or, Time Magazine’s Best of the Web and the Hollywood Reporter’s Women in Entertainment Power 100.
More info and project screenshots at: www.tracyfullerton.com.
School of Literature Communication and Culture, Georgia Tech
Is an Assistant Professor of Literature Communication and Culture at Georgia Tech, where his research interests include videogame criticism and videogame rhetoric. Bogost is especially interested in the function of ideology, politics, advertising, and education in games. He is the author of Unit Operations: An Approach to Videogame Criticism (MIT Press 2006) and Persuasive Games: Videogames and Procedural Rhetoric (forthcoming from MIT Press). In addition to writing and speaking, his experimental games have been exhibited internationally. Ian is also the founder of two companies, Persuasive Games, a game studio that designs, builds, and distributes electronic games for persuasion, instruction, and activism and Open Texture, a publisher of cross-media education and enrichment materials for families. He has over a decade of experience in digital media production for film, music, games, advertising, and eBusiness. Ian holds a BA in Comparative Literature and Philosophy from the University of Southern California, and an MA and Ph.D. in Comparative Literature from UCLA.
Centers for Disease Control
Erin Edgerton, M.A., is Content Lead for Interactive and New Media at the Centers for Disease Control and Prevention’s (CDC) National Center for Health Marketing (NCHM). As part of NCHM’s E-Health Marketing Division, Erin develops health communication strategies using emerging media channels. She earned her Masters of Arts degree in Health Communication from the Emerson College/Tufts School of Medicine joint program and a Bachelors of Arts degree in Public Relations from the University of Maryland’s Schools of Journalism and Communication. Using her background in health communication, marketing and public relations, Erin aims to increase the impact of CDC’s science through interactive media and technology.
Afi French, is a Senior Trainer at Global Kids, Inc. where she serves as an Educator for Playing 4 Keeps (P4K), an afterschool program that teaches students how to design on-line games that address global issues. Students in her program have created Ayiti: The Cost of Life; an on-line games which explores poverty as an obstacle to education in Haiti, and are currently designing games in Teen Second Life. She holds a BA in English from SUNY-Albany and an MPA with a specialization in Public and Nonprofit Management from New York University. Prior to joining GK she worked as the Grants Administrator for the Museum of Contemporary Art of North Miami, and served as an Adjunct Professor teaching a course entitled "New York City as a Cultural Environment" at The College of New Rochelle. She has broad experience in workshop development and facilitation from her experiences as a high school educator and a Social Skills and Diversity Trainer at Brooklyn Job Corps. She has studied language and culture in the Dominican Republic and traveled to France and Belgium to study the impact of policy and policy analysis on European countries. Additionally, she participated in a NGO Capacity-Building Training in Mozambique.
Biography Coming Soon
Elizabeth Losh’s recent research focuses on the development process of “serious games” intended for training soldiers and emergency first-responders. She writes about the “virtual state,” the media literacy of authority figures like parents and policy makers, and the rhetoric surrounded regulatory attempts to limit videogame play, file-sharing, and the use of social networking sites. She has published articles about military-funded videogames, government websites, national digital libraries, and state-funded online learning efforts in public higher education. She also gives talks about social marketing, public diplomacy, risk communication, and institutional branding. She is currently the Writing Director of the Humanities Core Course at U.C. Irvine, where she is an active advocate for information literacy initiatives and hybrid learning projects. She writes a daily online column on the politics of digital rhetoric at Virtualpolitik and is a regular contributor to Siva Vaidhyanathan's weblog about free culture and intellectual property Sivacracy.
International Center for Nonviolent Conflict
Hardy Merriman has worked in the field of strategic nonviolent conflict since 2002. Prior to coming to ICNC, Mr. Merriman worked for three years with Dr. Gene Sharp at the Albert Einstein Institution (AEI) in Boston, Massachusetts. Mr.Merriman contributed a chapter to and edited Dr. Sharp’s latest book, Waging Nonviolent Struggle: 20th Century Practice and 21st Century Potential. While at AEI, Mr.Merriman also provided editorial support for several shorter publications, such as There are Realistic Alternatives and The Anti-Coup. In addition to his work in the field of strategic nonviolent conflict, Mr. Merriman has worked as a teacher in Zimbabwe, done field research in India and Tibet, and managed an electoral campaign for a mayor in the Seattle, Washington area. He received his BA in political science from Oberlin College.
||Jacquelyn Ford Morie
Jacquelyn Morie is a Senior Researcher at the
University of Southern California's Institute for
Creative Technologies (ICT), Prior to joining ICT in
2000, Morie spent six years in the Hollywood animation
and effects industries. In the early 1990s Morie
worked developing affective simulations in Orlando, FL
at the Institute for Simulation and Training. Her
pioneering virtual environments were designed to evoke
emotional responses from participants. She also
helped lead a group of after-hours "Toy Scouts,"who
created full-body immersive VR games, and art-directed
a learning game for the United States Navy. Recently
Morie has been developing, playing, presenting and
researching innovative and gender-neutral games with
the game collective Ludica, whose chapter for the 2007
book Beyond Barbie and Mortal Kombat details a more
gender-inclusive vision for today's game industry.
Morie also has a chapter in: Video Games and Adult
Learning (2007, ed. By Harry O'Neil) and has spoken at
international venues on the subject of games for
experiential learning. She is a long-standing member
of ACM SIGGRAPH, and has held several key positions
within the organization. She is a member of the
International Visual Effects Society, the Digital
Games Research Association (DiGRA), and the
International Society of Presence Research. Recently,
Morie has begun teaching interdisciplinary game design
classes at the University of California at Los Angeles
||Janet H. Murray
School of Literature Communication and Culture, Georgia Tech
Is a professor and the director of Georgia Tech's graduate Program in Digital Media, and a member of Georgia Tech's interdisciplinary GVU Center. An internationally recognized interactive designer, she is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to the coming broadband art, information, and entertainment environments. She is currently working on a textbook for MIT Press, Inventing the Medium: A Principled Approach to Interactive Design and on a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute. In addition, she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, and other networks. Murray has played an active role in the development of two new degree programs at Georgia Tech, both of which were launched in Fall 2004: the Ph.D. in Digital Media, and the B.S. in Computational Media. Murray holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999, she taught humanities and led advanced interactive design projects at MIT. Murray’s projects have been funded by IBM, Apple Computer, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National Endowment for the Humanities.
||Elizabeth D. Mynatt
College of Computing, Georgia Tech
Is associate professor in the College of Computing and director of the Graphics, Visualization and Usability Center (GVU) at Georgia Tech, has been named “Top Innovator” in technology by Atlanta Woman Magazine. Mynatt is an internationally recognized expert in the areas of ubiquitous computing and assistive technologies — examining the social and design implications of having computer technology continuously present in many aspects of everyday life. As one of the principal researchers in the Aware Home Research Initiative, she investigates the design of future home technologies, especially those that enable older adults to continue living independently as opposed to moving to an institutional care setting. Mynatt has also played a pivotal role in creating the new Ph.D. program in Human-Centered Computing (HCC) — the first program of its kind that brings together studies in human-computer interaction (HCI), learning sciences and technology, cognitive science, artificial intelligence, robotics, software engineering, and information security. Dr. Mynatt is a Sloan Research Fellow, and her research is supported by multiple grants from the National Science Foundation (NSF), including a five-year NSF CAREER award. www.cc.gatech.edu/gvu/people/faculty/mynatt.html
School of Literature Communication and Culture, Georgia Tech
Is an Assistant Professor at LCC and a member of the Experimental Game Lab. Until Summer 2004, Nitsche was a researcher on 3D spaces at the Digital Studios at the Department of Architecture at the University of Cambridge, England in association with the Cambridge University Moving Image Studio (CUMIS). Nitsche’s is currently working with Turner Broadcasting on projects in machinima (movie making using game engines) and procedurally generated space. His main fields of research include Real-Time 3-Dimensional Virtual Environments (RT 3D VEs), the forms of mediation, spatial structuring and interaction design they use - and the interdependencies between them. He holds an MA in Drama and German language from the Freie Universitaet Berlin., an MPhil in Architecture and the Moving Image from the University of Cambridge, and a PhD from the University of Cambridge (Darwin College), with a dissertation on “Virtual Story Spaces”. His work combines theoretical analysis and practical experiments conducted with technology originally introduced by computer games. He co-writer of the commercial computer game Zanzarah.
Georgia Institute of Technology
Pearce is game designer, artist, researcher, teacher and author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan, 1997), and other writings on game design and culture. Since 1998 she has worked at a researcher and teacher at the University of Southern California and the University California Irvine. Prior that, she primarily designed interactive attractions for the museum and theme park industry. Currently, she is an assistant professor in the school of Literature, Communication and Culture at Georgia Institute of Technology. She co-curated ALT+CTRL: Festival of Independent and Alternative Games for the Beall Center for Art & Technology at UC Irvine, as well as other media art exhibitions. She is also co-founder of Ludica, a women's game art collective.
Cindy Poremba is a digital media theorist, producer and curator researching documentary and videogames through Concordia University's Humanities Doctoral program. She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric & Professional Writing. Her work focuses on rhetoric, feminist and documentary theory as it intersects with cultural practice, recombinant poetics, creative constructionism and other forms ofdigital praxis-- particularly in the context of games and robotics. Cindy has recently taught digital media as a Lecturer in Simon Fraser University's School of Interactive Arts and Technology (SIAT). She has presented work at the Life by Design symposium, the Level Up: Digital Games Research conference, the New Forms Festival and Entermultimediale 2; and has published work in Games & Culture, and The Meaning and Culture of Grand Theft Auto: Critical Essays. She also served on the Organizing Committee for the 2005 DiGRA conference, and is on the Board of Directors of The Escape Artists Society (TEAS), a performance & media art collective. Cindy has produced and curated non-traditional exhibitions such as the CGSA Artcade, PoV Alternative Games Exhibition and eyeTEASers: Art Podified. Her research and personal weblog is http://www.shinyspinning.com/
||Andrea Lauer Rice
Andrea Lauer Rice is the founder and CEO of Lauer Learning, a multimedia educational company that creates innovative ways to teach children about foreign languages, history and culture. The company was launched after a family investment of 100+ hours in Final Fantasy X left her wondering, “why can’t learning be this much fun?”
Lauer Learning recently released FF56!, an educational computer game about the Hungarian Revolution of 1956. As executive producer, Andrea worked alongside a team of award winners: designer Noah Falstein, scriptwriter Brian Narrelle, and developers Red Hill Studios to produce and release FF56! in both Europe and the U.S. for the 50th anniversary of this event.
With a 3-year-old son to provide inspiration and act as a guinea pig, Andrea is currently developing language learning games for toddlers.Prior to this, Andrea spent five years at IBM where she evangelized the use of gaming and simulations as the future of e-learning and six years in Central Europe. She earned an MBA from the Goizueta Business School, Emory University. Andrea currently lives with her family in Roswell, Georgia, where they regularly host Donkey Kong tournaments.
Slamdance Guerilla Game Competition
Sam Roberts is the Director of the Slamdance Guerilla Gamemaker Competition. He earned a B.S degree from Northwestern University, where he studied theatre and cognitive science. He has worked in the entertainment industry as a writer, producer, director and designer in several mediums. He has also served on the managing board of several production companies, including the SIght Unseen Theater Group, of which he is currently a member.
Social Network Designer
Games for Change
Ellen Scott is Social Network Designer at Games for Change, a professor of
4-Dimensional Design at Pratt Institute, and an artist working in digital
media. Through her work at Games for Change, she is designing an online
Knowledge Network to support the MacArthur Foundation's Digital Media and
Ellen's experience in online media spans art and commerce, including
interactive design, usability testing, and creative production. Since 1999,
she has worked on a variety of cross-media projects for WebLab, a NYC-based
think tank dedicated to developing innovative Web-based projects that bring
fresh perspectives and new voices to the discussion of public issues.
Ellen is a co-founder of Smartspaces.org and The Survivor Fund and currently
serves on the board of NYC-ACM SIGGRAPH. She received a BA in Politics from
Princeton University and an MFA in Digital Art from Pratt Institute.
Dorothy Strickland is president of Do2Learn (www.do2learn.com), a company that uses virtual reality and other game technologies to design learning programs for children with special needs. Her original research involved head-mounted immersive virtual reality programs to teach street crossing skills to young, non-verbal children with autism. Presently Do2Learn is supported by a National Institutes of Health grant to design games to help children with fetal alcohol syndrome. Her presentation will be on one game they have just finished that uses the Epic Unreal game engine to combine free play in practice settings with animated character guidance in a pixie chase game for children ages 2 to 6. Data from a controlled study recently completed with Emory University that uses this technology to demonstrate program efficacy as a teaching modality for children with special needs will be discussed. Dorothy has a MS in Computer Science from the University of North Carolina at Chapel Hill and a PhD in Computer Engineering from North Carolina State University, both with an emphasis in computer graphics.
Bill Tomlinson is an Assistant Professor of Informatics at the University of California, Irvine, and a researcher in the California Institute for Telecommunications and Information Technology. He studies the fields of multi-agent systems, human-computer interaction, real time graphics and environmental technologies. He has authored more than thirty scholarly publications over the last five years, including work at the Autonomous Agents and Multi-Agent Systems conference, ACM CHI, ACM SIGGRAPH, the Computer Supported Collaborative Learning conference and numerous other conferences and journals. Previous interactive projects have been shown in the Emerging Technologies program at ACM SIGGRAPH ('97, '98, '99, '01, '05), at the Game Developers Conference, and at Ars Electronica, and have been reviewed by CNN, the Wall Street Journal, Sculpture Magazine, Scientific American Frontiers, the LA Times, Wired.com
and the BBC. In addition his animated film, Shaft of Light, screened at the Sundance Film Festival and was distributed by the Anti-Defamation League in its Anti-Bias/Diversity Catalog. He holds an A.B. in Biology from Harvard College, an M.F.A. in Experimental Animation from CalArts, and S.M. and Ph.D. degrees from the MIT Media Lab.
MIT Comparative Media Studies
Matthew Weise has a masters degree from MIT where he worked for two years in
The Education Arcade research group. During his time there he worked on
Colonial Williamsburg: Revolution as well as other projects.
Since graduating in 2004 Matt has worked as a producer/lead designer at Blue
Heat Games, a mobile gaming company in Atlanta, Georgia. He has also done
consultancy work in the serious games space.